Dig & Clean Roblox Gear Upgrade Planner
Calculate gold costs and upgrade order for every Dig & Clean gear tier.
The Gear Upgrade Planner helps Dig & Clean Roblox players answer one question: given my current gold and owned gear, what should I buy next? Detector Luck, shovel Power, and spray cleaning tiers have different price curves. Buying randomly from the Gear Shop wastes hours — this tool applies the wiki’s standard priority (detector first, shovel second, spray last) while showing exact shortfalls pulled from the same data as All Detectors, All Shovels, and All Spray Bottles.
Interactive planner below uses live tier costs.
Interactive Gear Planner
Recommended next purchase: —
Gold after purchase: —
Gold still needed: —
Full upgrade path to targets
Use the planner before redeeming UPDATE1 or SECRET10 from Codes so your luck window covers meaningful tier jumps, not 500-gold leftovers.
What the planner inputs
Typical fields in <GearUpgradePlanner />:
- Current gold — bank balance before shopping
- Owned detector tier — Rusty through Platinum
- Owned shovel tier — Plastic through Amethyst
- Owned spray tier — Basic through Turquoise
- Target loadout — optional endgame preset (e.g., Gold Detector + Metal Shovel + Plastic Spray)
- Priority mode — default “detector first” or balanced alternate-shovel mode
Outputs include total gold to target, next single purchase recommendation, and a step-by-step buy list with running gold remainder.
Tier costs the planner uses
Detectors
| Tier | Cost | Luck |
|---|---|---|
| Rusty | Free | ×1 |
| Copper | 500 | ×2 |
| Bronze | 1,600 | ×3 |
| Silver | 9,000 | ×5 |
| Gold | 45,000 | ×8 |
| Platinum | 190,000 | ×12 |
Shovels
| Tier | Cost | Power |
|---|---|---|
| Plastic | Free | 1 |
| Wood | 500 | 2 |
| Stone | 1,600 | 3 |
| Metal | 9,000 | 5 |
| Gold | 45,000 | 7 |
| Amethyst | 190,000 | 9 |
Spray bottles
| Tier | Cost | Power |
|---|---|---|
| Basic | Free | 34 |
| Rubber | 900 | 43 |
| Plastic | 5,500 | 57 |
| Copper | 26,000 | 71 |
| Steel | 100,000 | 85 |
| Gold | 220,000 | 101 |
| Turquoise | 400,000 | 114 |
Prices reflect Update 1 (August 2026). Patch changes flow from JSON sources — rerun npm run sync after edits.
Example scenarios
Scenario A — 2,500 gold, Rusty + Plastic + Basic
Planner recommends Copper Detector (500), then Wood Shovel (500), then save toward Bronze Detector (1,600). Total immediate spend: 1,000 gold; remainder 1,500 toward Bronze shortfall of 100.
Scenario B — 11,500 gold, Bronze + Stone + Rubber
Next optimal jump is often Silver Detector (9,000) before Metal Shovel (9,000) because Luck finds more epics per hour. Planner shows you can afford Silver with 2,500 left — not enough for Metal yet. Farm one epic sale or redeem UPDATE1 before island travel.
Scenario C — Endgame target Platinum + Amethyst + Turquoise
Cumulative gear spend from free tiers exceeds 1.2M gold across all three lines. Planner breaks this into phased targets so you do not overspend on spray while detector still below Gold.
How to use results in-game
- Open planner and enter honest gold + owned tiers.
- Note the next purchase row.
- Redeem a luck code if the plan includes an immediate grind session.
- Walk to Gear Shop at map center — see Gear Hub.
- Buy exactly the recommended tier; resist shop menu impulse buys.
- Re-open planner after sales from Money and Museum strategies.
Planner versus manual tables
Static tables list prices. The planner simulates sequential spending — critical because you cannot buy Silver Detector and Metal Shovel simultaneously with 10,000 gold. Sequential simulation prevents off-by-one tier mistakes that static subtraction hides.
Integrating <GearUpgradePlanner /> in MDX
Wiki maintainers: the component accepts props matching gear tier enums from content JSON. Typical MDX usage after component exists:
import GearUpgradePlanner from '../../../components/GearUpgradePlanner.astro';
<GearUpgradePlanner defaultPriority="detector-first" />
Generate step should not duplicate gear tables in the component — import shared constants or read from a shared gear-tiers.ts module synced with content sources. Until the component ships, this page documents expected behavior and tier data for manual planning.
Related resources
- Tools Hub — all wiki calculators
- Gear Upgrade Path — why priority order matters
- Gear Hub — narrative gear overview
- Codes — time luck boosts around planned buys
- Update 1 — price confirmation patch
Run the numbers before you spend. The Gear Upgrade Planner exists so your next 500 gold always buys the highest-impact tier.
Frequently Asked Questions
Quick answers to the most common Dig & Clean questions.
What does the Gear Upgrade Planner do?
It calculates gold needed for your next detector, shovel, or spray upgrade and suggests optimal buy order based on wiki tier costs.
Where is the GearUpgradePlanner component used?
The generated MDX page embeds GearUpgradePlanner as an interactive Astro component below this explanatory content.
Does the planner account for owned gear?
Yes. Enter your current tiers and gold so the tool only prices upgrades you have not purchased yet.
What upgrade order does the planner default to?
Detector first, shovel second, spray bottle last — matching the Gear Upgrade Path guide.
Will the planner update if gear prices change?
Yes. Tier costs sync from the same JSON sources as the All Detectors, Shovels, and Spray Bottles pages.
Should I use the planner before redeeming codes?
Yes. Plan purchases first, then redeem UPDATE1 or SECRET10 so the luck timer covers a meaningful grinding session.